It’s a long-known physics glitch in Line Rider that if Bosh gets far enough away from the start point, the graphics will start to glitch out. Downloading other user-created content is also great, and if you really get hooked on this game, the downloadable content essentially ensures that you'll be getting your money's worth with Line Rider 2. Quirky (in the non-Line-Rider sense of the word), whimsical, nostalgic, angsty, and deeply affecting. You've got to test your levels to prove they're possible, but once you do so, you're able to upload your levels and they'll be available for download for anybody who has the game. It's surprisingly deep and is also fairly accessible once you really get a handle of the game's mechanics, you'll find that you'll be able to make some pretty solid levels. The story mode is not particularly impressive, but what the game really does well is the level editor. It's a glitch, obviously, but with such an obvious emphasis on making the physics engine work realistically, it's surprising that a bug like this got through into the final retail version of the game. But on the other hand, I had a few scenarios where my rider completely flew through a line. For example, crashes are quite satisfying and it's really fun to see your sledder fly off a ramp and then stick the landing further on. At many times, it felt quite good, but at other times, the physics engine inexplicably failed. Synchronised line riders visualise this classical piece of music.Love my work Please consider supporting me on Patreon. The physics engine plays a big role in this game, as much of the fun revolves around how your rider reacts to the paths that you create.
0 Comments
Leave a Reply. |